Sunday, 26 October 2014
A long with watching the tutorials on using the Unreal engine I have been putting it together and testing out the features I may include such as placing textures on put down objects, placing lighting to cast shadows and getting the low lit atmosphere, the particle effects such as smoke and sparks. below is a screenshot from my test, I have started to put together my three dimensional world.
Tuesday, 21 October 2014
Story idea
After watching current horror films such as 'Deliver us from Evil' I saw the creepy atmosphere of a zoo after closing times, I could recreate this atmosphere in my own way for the VR but doing this I would struggle in trying to incorporate the Leap motion, if it was indoors I could have used it to open doors ect.
The game could be the player as the zoo security getting called to take a look at certain disturbances around the zoo, with scares along the way until you meet the main scary character. I will use a lot of sounds to build tension and scare the player.
I also asked a few people what they found scary or had they ever been scared in a situation, clowns were popular in the scary list so I would like to include a menacing one at the end. after hours carnival was another, so I may include some of the features from this.
Monday, 20 October 2014
Try out
I booked out a DK 1 oculus rift from the university to have a go on the horror games that are already out, I let people on the games to see their reactions to various scares to see what was most effective and I have an idea of what to include to scare people. I also asked for a leap but they had none available, I had a go on one in a lesson instead. I would like to include the leap somehow in my game as it makes the experience more physical and therefore more immersive.
Tuesday, 14 October 2014
Are there products like mine?
PT - playable teaser is a lot like the game I wish to produce, it entails lots of hallways that make it look like you are going in circles making an eerie atmosphere. when you get to the finish you see the scary character make you jump and that is the end. there is lost of suspense and anticipation throughout this short 20 minuet piece.
http://uk.ign.com/wikis/silent-hills/P.T._Demo_Walkthrough
PT - playable teaser is a lot like the game I wish to produce, it entails lots of hallways that make it look like you are going in circles making an eerie atmosphere. when you get to the finish you see the scary character make you jump and that is the end. there is lost of suspense and anticipation throughout this short 20 minuet piece.
http://uk.ign.com/wikis/silent-hills/P.T._Demo_Walkthrough
Media Project 1 - Proposal
Above is a link to my proposal for my idea, here I talk about what my idea is and other things.
My audience:
My intended audience is from 18 to the age of around 30 before the majority of people lose interest
in games. Because I intend to use graphic scenes not suitable for younger ages, I have to make
sure I am within the age certification boundaries of what I can show in my game, I am sure an 18+
is suitable for my audience. I aim at both genders of middle and upper class, as they will be able to
afford the cost of a luxury such as the oculus rift. I intend my audience to own their own oculus rift
and have an understanding of how to get it working properly. I also aim for people who are
interested in horror games and would like to give this a go.
Above is a link to my proposal for my idea, here I talk about what my idea is and other things.
My audience:
My intended audience is from 18 to the age of around 30 before the majority of people lose interest
in games. Because I intend to use graphic scenes not suitable for younger ages, I have to make
sure I am within the age certification boundaries of what I can show in my game, I am sure an 18+
is suitable for my audience. I aim at both genders of middle and upper class, as they will be able to
afford the cost of a luxury such as the oculus rift. I intend my audience to own their own oculus rift
and have an understanding of how to get it working properly. I also aim for people who are
interested in horror games and would like to give this a go.
Monday, 13 October 2014
![]() |
| Google Cardboard |
accompanying this is an open software tool-kit that makes writing VR software as simple as building a web or mobile app.
I have purchased one of these for less than £2.40 and have a go at creating my own game on it. the company have managed to make the next generation of gaming more than affordable.
Source: https://cardboard.withgoogle.com/
I read about how Github.com were giving away a limited amount of free software to students so I applied early, the engine has made a lot of very successful games recently, and it has VR support!
I will be able to use this free for 1 year and will be more than capable of creating a VR game for my project. How to use UR4 with VR: https://wiki.unrealengine.com/Oculus_Rift
Subscribe to:
Comments (Atom)








